Friday, September 19, 2014

Prince of Persia: The Sands of Time VFX breakdown video

Prince of Persia VFx breakdown


Prince of Persia: The Sands of Time VFX breakdown video

MPC was involved from pre-production to create the mystical city of Alamut and the Golden Palace in Mike Newell's video-game adaptation, 'Prince of Persia: The Sands of Time'. Once the concept was signed off, the CG city was built using 20,000 buildings and 180,000 props.  To achieve this, a layout tool would randomly distribute a series of different building types based on a grid structure.  Separately, a packaging tool would add 60 different types of props, including washing lines, trees, piles of wood and pots. This tool would also allow the artists to make any adjustments needed.
MPC was also responsible for creating CG armies for the siege sequence which were simulated using MPC’s proprietary crowd system; Alice.  For some of the shots over 10,000 agents were used, including soldiers with flags, citizens, horses and camels.
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